2026-02-17 - 2026-08-17

Overview

23 Active Issues

8 Releases published by 1 user

Published 2608-2b 2608-2b 2026-08-04 20:30:03 +00:00

Published 2608-1c 2608-1c 2026-08-01 14:58:02 +00:00

Published 2608-1b 2608-1b 2026-08-01 11:50:07 +00:00

Published test-build-2 CI pipeline test build 2 2026-07-30 14:08:29 +00:00

Published test-build-1 Test Build Pipeline 2026-07-29 15:07:20 +00:00

Published v2602-6a v2602-6a 2026-02-24 17:31:04 +00:00

Published v2602-5a v2602-5a 2026-02-23 15:24:30 +00:00

Published v2602-4a v2602-4a 2026-02-22 21:45:01 +00:00

4 Issues closed from 1 user

23 Issues created by 1 user

Opened #4 Redefining arc fundementals 2026-02-20 00:43:40 +00:00

Opened #5 Create bot for gitea that can rubber ducky with me and discuss design and implementation strategy. 2026-02-20 01:21:36 +00:00

Opened #6 Some corners arent able to be rounded. 2026-02-20 09:20:58 +00:00

Opened #7 Improve z-ordering QOL by automatically giving lines seperate z orders depending on which other segments they overlap. 2026-02-20 11:06:05 +00:00

Opened #8 Add interpolation when moving objects in order for it to look smooth. 2026-02-20 11:09:10 +00:00

Opened #9 Add an autosave feature 2026-02-20 19:45:26 +00:00

Opened #10 Encrypt clipboard contents using fixed app secret 2026-02-22 09:30:56 +00:00

Opened #14 Improve performance. 2026-02-25 07:13:36 +00:00

Opened #15 Stabilize Selection Pass Invalidation (No-Op Frames) 2026-03-02 17:04:31 +00:00

Opened #16 Fix LinesPanelV2 Dispose Provider Lookup Assertion 2026-03-02 17:05:09 +00:00

Opened #17 Clean Dead Grid Shader Code and Restore Probe Split Metrics 2026-03-02 17:05:58 +00:00

Opened #18 Add regression test for terminus cap suppression in station redraw path 2026-03-02 17:06:31 +00:00

Opened #19 Add regression test for join seal filtering with global node degree gate 2026-03-02 17:07:00 +00:00

Opened #20 Refactor Background Shader Cache Ownership to Match Renderer Patterns 2026-03-02 17:07:40 +00:00

Opened #21 Implement a more professional ui akin to illustrator, Unreal Engine, or Unity. 2026-03-02 21:51:57 +00:00

Opened #27 Blender Mode: harden UX/feel, prefab system, and canvas objects 2026-08-12 12:41:38 +00:00

Opened #28 Fix dispose() context.read assertion in blender_lines_panel.dart 2026-08-12 12:42:37 +00:00

Opened #29 Cloud storage: save/load maps to a cloud account 2026-08-12 15:42:25 +00:00

Opened #30 Live collaboration: multi-user real-time editing 2026-08-12 15:44:09 +00:00

Opened #31 Custom fonts per map file 2026-08-12 16:39:13 +00:00

Opened #32 Custom fonts: multi-file families (Regular/Bold/Italic/Bold Italic) 2026-08-12 16:40:26 +00:00

Opened #33 Wire UI entry points for backend sign-in, live share, and static share 2026-08-12 16:41:12 +00:00

Opened #34 Live/shared view: render full styled line geometry, not just a station scatter 2026-08-12 16:42:50 +00:00