Stabilize Selection Pass Invalidation (No-Op Frames) #15

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opened 2026-03-02 17:04:31 +00:00 by ImBenji · 0 comments
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Description: Selection scene keys churn when selection is effectively unchanged, causing unnecessary pass=selection invalidations and repaint work. Make key inputs deterministic and geometry-only where possible; remove unstable/transient fields.

Acceptance: Idle/hover with unchanged selection does not continuously invalidate selection tiles.

Description: Selection scene keys churn when selection is effectively unchanged, causing unnecessary `pass=selection` invalidations and repaint work. Make key inputs deterministic and geometry-only where possible; remove unstable/transient fields. Acceptance: Idle/hover with unchanged selection does not continuously invalidate selection tiles.
ImBenji added the bugarea:renderingarea:performance labels 2026-03-02 17:04:31 +00:00
ImBenji added this to the Arcs & Angles project 2026-03-02 17:08:27 +00:00
ImBenji moved this to In Progress in Arcs & Angles on 2026-03-17 03:55:10 +00:00
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