Description: Selection scene keys churn when selection is effectively unchanged, causing unnecessary pass=selection invalidations and repaint work. Make key inputs deterministic and geometry-only where possible; remove unstable/transient fields.
Acceptance: Idle/hover with unchanged selection does not continuously invalidate selection tiles.
Description: Selection scene keys churn when selection is effectively unchanged, causing unnecessary `pass=selection` invalidations and repaint work. Make key inputs deterministic and geometry-only where possible; remove unstable/transient fields.
Acceptance: Idle/hover with unchanged selection does not continuously invalidate selection tiles.
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Description: Selection scene keys churn when selection is effectively unchanged, causing unnecessary
pass=selectioninvalidations and repaint work. Make key inputs deterministic and geometry-only where possible; remove unstable/transient fields.Acceptance: Idle/hover with unchanged selection does not continuously invalidate selection tiles.