2026-07-02 - 2026-10-02
Overview
6 Releases published by 1 user
Published
2608-3a
2608-3a
Published
2608-2b
2608-2b
Published
2608-1c
2608-1c
Published
2608-1b
2608-1b
Published
test-build-2
CI pipeline test build 2
Published
test-build-1
Test Build Pipeline
9 Issues closed from 1 user
Closed
#40 Retire the legacy prefab-instance save migration script
Closed
#31 Custom fonts per map file
Closed
#9 Add an autosave feature
Closed
#8 Add interpolation when moving objects in order for it to look smooth.
Closed
#28 Fix dispose() context.read assertion in blender_lines_panel.dart
Closed
#5 Create bot for gitea that can rubber ducky with me and discuss design and implementation strategy.
Closed
#6 Some corners arent able to be rounded.
Closed
#16 Fix LinesPanelV2 Dispose Provider Lookup Assertion
Closed
#21 Implement a more professional ui akin to illustrator, Unreal Engine, or Unity.
35 Issues created by 1 user
Opened
#27 Blender Mode: harden UX/feel, prefab system, and canvas objects
Opened
#28 Fix dispose() context.read assertion in blender_lines_panel.dart
Opened
#29 Cloud storage: save/load maps to a cloud account
Opened
#30 Live collaboration: multi-user real-time editing
Opened
#31 Custom fonts per map file
Opened
#32 Custom fonts: multi-file families (Regular/Bold/Italic/Bold Italic)
Opened
#33 Wire UI entry points for backend sign-in, live share, and static share
Opened
#34 Live/shared view: render full styled line geometry, not just a station scatter
Opened
#35 Static (no-script) prefabs generate nothing — UI can only create dead prefabs
Opened
#36 Stamped prefabs flatten nested collections, losing the master's grouping
Opened
#37 canvasObjectsUnderCollection recomputes on every prefab instance regenerate
Opened
#38 Lua prefab scripting: tracking issue for the language, editor UI, and tooling
Opened
#39 Group-moving many prefab instances re-runs every script on drop
Opened
#40 Retire the legacy prefab-instance save migration script
Opened
#41 Arcs & Angles Academy: opt-in guided lessons with a teacher cursor
Opened
#45 Accessibility: add Semantics support across the app
Opened
#46 Localisation: UI translation, bilingual map output and script support
Opened
#47 Canvas accessibility: a semantics model for lines, canvas objects and keyboard navigation
Opened
#48 Discord Rich Presence: register the app and ship the presence card
Opened
#49 Collection hide leaves reference images ghosting in qt tiles
Opened
#50 Hiding a canvas object moves the qt pyramid root rect
Opened
#51 Agent proxy has no quota, rate limit or token cap
Opened
#52 Watermark toggle is compile-time, so a clean export cannot be produced at all
Opened
#53 Commerce: nothing reads an entitlement, kLicensed is just kDebugMode
Opened
#54 In-app AI agent: tracking issue for the assistant, its tools and the proxy
Opened
#55 Export pipeline: tracking issue for PNG, SVG, PDF and font embedding
Opened
#56 PNG export crops the map for at least one user
Opened
#57 Update and release delivery: tracking issue
Opened
#58 Blender header overflows below about 1750px wide
Opened
#59 Prefab publish / discover / install
Opened
#60 Decide whether the perf HUD readout is actually trustworthy
Opened
#61 snapV2Settings is a global singleton, unpersisted and outside the provider tree
Opened
#62 Blender mode depends on five panels that live in legacy professional/
Opened
#63 garage_ui: tracking issue for the in-house component layer
Opened
#64 Engine portability: the template app case
7 Unresolved Conversations
Open
#14
Improve performance.
Open
#15
Stabilize Selection Pass Invalidation (No-Op Frames)
Open
#17
Clean Dead Grid Shader Code and Restore Probe Split Metrics
Open
#7
Improve z-ordering QOL by automatically giving lines seperate z orders depending on which other segments they overlap.
Open
#4
Redefining arc fundementals
Open
#19
Add regression test for join seal filtering with global node degree gate
Open
#18
Add regression test for terminus cap suppression in station redraw path