Add initial project files and implement CameraController and World classes
This commit is contained in:
117
Source/CameraController.cs
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117
Source/CameraController.cs
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using Godot;
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public partial class CameraController : Camera2D
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{
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[Export] public float ZoomSpeed = 1.1f;
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[Export] public float MinZoom = 0.01f;
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[Export] public float MaxZoom = 5.0f;
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[Export] public bool EnableRotation = false;
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[Export] public float RotationSpeed = 0.01f;
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[Export] public float PanSmoothing = 0.1f;
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private bool _isDragging = false;
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private Vector2 _dragStartMousePos;
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private Vector2 _dragStartCameraPos;
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private bool _isRotating = false;
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private Vector2 _lastMousePosition;
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public override void _Ready()
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{
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Enabled = true;
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}
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public override void _UnhandledInput(InputEvent @event)
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{
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HandleZoom(@event);
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HandlePanning(@event);
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HandleRotation(@event);
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}
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private void HandleZoom(InputEvent @event)
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{
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if (@event is InputEventMouseButton mouseButton && mouseButton.Pressed)
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{
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Vector2 mouseWorldPos = GetGlobalMousePosition();
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if (mouseButton.ButtonIndex == MouseButton.WheelUp)
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{
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var newZoom = Zoom * ZoomSpeed;
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if (newZoom.X <= MaxZoom)
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{
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ZoomToPoint(newZoom, mouseWorldPos);
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}
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}
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else if (mouseButton.ButtonIndex == MouseButton.WheelDown)
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{
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var newZoom = Zoom / ZoomSpeed;
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if (newZoom.X >= MinZoom)
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{
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ZoomToPoint(newZoom, mouseWorldPos);
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}
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}
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}
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}
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private void ZoomToPoint(Vector2 newZoom, Vector2 worldPoint)
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{
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Vector2 viewportCenter = GetViewportRect().Size / 2;
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Vector2 offsetFromCenter = (GetGlobalMousePosition() - GlobalPosition);
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Zoom = newZoom;
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Vector2 newOffsetFromCenter = offsetFromCenter / (newZoom.X / Zoom.X);
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GlobalPosition += offsetFromCenter - newOffsetFromCenter;
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}
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private void HandlePanning(InputEvent @event)
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{
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if (@event is InputEventMouseButton mouseButton)
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{
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if (mouseButton.ButtonIndex == MouseButton.Left)
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{
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if (mouseButton.Pressed)
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{
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_isDragging = true;
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_dragStartMousePos = mouseButton.GlobalPosition;
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_dragStartCameraPos = GlobalPosition;
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}
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else
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{
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_isDragging = false;
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}
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}
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}
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else if (@event is InputEventMouseMotion mouseMotion && _isDragging)
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{
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Vector2 mouseDelta = _dragStartMousePos - mouseMotion.GlobalPosition;
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GlobalPosition = _dragStartCameraPos + mouseDelta / Zoom;
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}
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}
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private void HandleRotation(InputEvent @event)
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{
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if (!EnableRotation) return;
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if (@event is InputEventMouseButton mouseButton)
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{
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if (mouseButton.ButtonIndex == MouseButton.Right)
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{
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if (mouseButton.Pressed)
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{
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_isRotating = true;
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_lastMousePosition = mouseButton.GlobalPosition;
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}
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else
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{
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_isRotating = false;
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}
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}
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}
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else if (@event is InputEventMouseMotion mouseMotion && _isRotating)
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{
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var delta = _lastMousePosition - mouseMotion.GlobalPosition;
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Rotation += delta.X * RotationSpeed;
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_lastMousePosition = mouseMotion.GlobalPosition;
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}
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}
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}
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1
Source/CameraController.cs.uid
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1
Source/CameraController.cs.uid
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@@ -0,0 +1 @@
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uid://ceahximwi24jm
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284
Source/Tile.cs
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284
Source/Tile.cs
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@@ -0,0 +1,284 @@
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using System;
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using System.Diagnostics;
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using System.Threading;
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using System.Threading.Tasks;
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using Godot;
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public partial class Tile : Node2D
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{
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private Vector2I _size;
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private Vector2I _chunkId;
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private World _world;
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public CancellationToken CancellationToken { get; set; }
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public Tile(Vector2I size, Vector2I chunkId, World world)
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{
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_size = size;
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_chunkId = chunkId;
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_world = world;
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}
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public override void _Ready()
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{
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loadTile();
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}
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void loadTile()
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{
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Image image = Image.CreateEmpty(_size.X, _size.Y, false, Image.Format.Rgba8);
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Vector2I heightMapResolution = new Vector2I(
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_world.HeightMapImage.GetWidth(),
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_world.HeightMapImage.GetHeight()
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);
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Vector2I mapResolution = _world.ChunksPerAxis * _world.TileSize;
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Vector2I tileOffset = new Vector2I(
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_chunkId.X * _world.TileSize,
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_chunkId.Y * _world.TileSize
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);
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// Store parameters locally to avoid changes during generation
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float rockThreshold = _world.RockThreshold;
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float snowHeightThreshold = _world.SnowHeightThreshold;
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float waterThreshold = _world.WaterThreshold;
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float desertMoistureThreshold = _world.DesertMoistureThreshold;
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float desertTemperatureThreshold = _world.DesertTemperatureThreshold;
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DebugType debugType = _world.DebugType;
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// Run in thread
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Task.Run(() =>
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{
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try
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{
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for (int x = 0; x < _size.X; x++)
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{
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if (CancellationToken.IsCancellationRequested) return;
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for (int y = 0; y < _size.Y; y++)
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{
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if (CancellationToken.IsCancellationRequested) return;
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Vector2I pixelOffset = new Vector2I(
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x + tileOffset.X,
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y + tileOffset.Y
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);
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float heightValue = GetValueAtMapPosition(pixelOffset);
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float heatValue = GetHeatAtMapPosition(pixelOffset);
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float moistureValue = GetMoistureAtMapPosition(pixelOffset);
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// Get the max difference between the coord and its neighbors
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float maxDiff = 0.0f;
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float centerHeight = heightValue;
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bool bordersSea = false;
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for (int offsetX = -1; offsetX <= 1; offsetX++)
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{
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for (int offsetY = -1; offsetY <= 1; offsetY++)
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{
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if (offsetX == 0 && offsetY == 0)
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continue;
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Vector2I neighborCoords = new Vector2I(
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pixelOffset.X + offsetX,
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pixelOffset.Y + offsetY
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);
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float neighborHeight = GetValueAtMapPosition(neighborCoords);
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if (IsSeaAtMapPosition(neighborCoords, waterThreshold))
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{
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bordersSea = true;
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}
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float diff = Mathf.Abs(centerHeight - neighborHeight);
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if (diff > maxDiff)
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{
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maxDiff = diff;
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}
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}
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}
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if (debugType == DebugType.None)
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{
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// Grass (default)
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image.SetPixel(x, y, Color.FromString("#bed58a", Colors.Purple));
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if (IsSeaAtMapPosition(pixelOffset, waterThreshold))
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{
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// Water
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image.SetPixel(x, y, Color.FromString("#4380b0", Colors.Purple));
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continue;
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}
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if (moistureValue < desertMoistureThreshold && heatValue > desertTemperatureThreshold)
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{
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// Desert
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image.SetPixel(x, y, Color.FromString("#edc9af", Colors.Purple));
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}
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if (bordersSea)
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{
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// Beach
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image.SetPixel(x, y, Color.FromString("#808080", Colors.Purple));
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continue;
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}
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if (heightValue > snowHeightThreshold)
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{
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// Snow
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image.SetPixel(x, y, Color.FromString("#f4f4f4", Colors.Purple));
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}
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// We want steep areas to be grey for rock.
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if (maxDiff > rockThreshold)
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{
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// Steep area
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image.SetPixel(x, y, Color.FromString("#e4d3a6", Colors.Purple));
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continue;
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}
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}
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else if (debugType == DebugType.Height)
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{
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float grayValue = heightValue;
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image.SetPixel(x, y, new Color(grayValue, grayValue, grayValue));
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}
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else if (debugType == DebugType.Slope)
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{
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float grayValue = maxDiff * 5.0f;
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image.SetPixel(x, y, new Color(grayValue, grayValue, grayValue));
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} else if (debugType == DebugType.Temperature)
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{
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image.SetPixel(x, y, new Color(heatValue, heatValue, heatValue));
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} else if (debugType == DebugType.Moisture)
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{
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image.SetPixel(x, y, new Color(moistureValue, moistureValue, moistureValue));
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}
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}
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}
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if (!CancellationToken.IsCancellationRequested)
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{
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// Create a texture from the image and assign it to a Sprite2D
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Texture2D texture = ImageTexture.CreateFromImage(image);
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Sprite2D sprite = new Sprite2D();
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sprite.Texture = texture;
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sprite.TextureFilter = TextureFilterEnum.Nearest;
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CallDeferred("add_child", sprite);
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}
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}
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catch (OperationCanceledException)
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{
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// Generation was cancelled, do nothing
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}
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}, CancellationToken);
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}
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// Terrain Query Methods
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private float GetValueAtMapPosition(Vector2I position)
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{
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// Clamp position to map bounds
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position.X = Mathf.Clamp(position.X, 0, _world.ChunksPerAxis.X * _world.TileSize - 1);
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position.Y = Mathf.Clamp(position.Y, 0, _world.ChunksPerAxis.Y * _world.TileSize - 1);
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Vector2I heightMapResolution = new Vector2I(
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_world.HeightMapImage.GetWidth(),
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_world.HeightMapImage.GetHeight()
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);
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Vector2I mapResolution = _world.ChunksPerAxis * _world.TileSize;
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Vector2 mapDelta = (Vector2) position / (Vector2) mapResolution;
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Vector2I heightMapCoords = new Vector2I(
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(int)(mapDelta.X * heightMapResolution.X),
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(int)(mapDelta.Y * heightMapResolution.Y)
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);
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Color hmColor = _world.HeightMapImage.GetPixel(heightMapCoords.X, heightMapCoords.Y);
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return hmColor.R;
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}
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private bool isSeaAtMapPosition(Vector2I position)
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{
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float heightValue = GetValueAtMapPosition(position);
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return heightValue <= _world.WaterThreshold;
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}
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private bool IsSeaAtMapPosition(Vector2I position, float waterThreshold)
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{
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float heightValue = GetValueAtMapPosition(position);
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return heightValue <= waterThreshold;
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}
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private FastNoiseLite _heatNoise = null;
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private float GetHeatAtMapPosition(Vector2I position)
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{
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if (_heatNoise == null)
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{
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_heatNoise = new FastNoiseLite();
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_heatNoise.SetNoiseType(FastNoiseLite.NoiseTypeEnum.Perlin);
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_heatNoise.SetFrequency(1/_world.TemperatureNoiseFrequency);
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_heatNoise.SetSeed(1738);
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}
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float heat = _heatNoise.GetNoise2D(position.X, position.Y);
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heat *= 0.2f;
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// Fall off towards the poles. Use sine function for a globe effect.
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float mapResolutionY = _world.ChunksPerAxis.Y * _world.TileSize;
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float latitudeFactor = Mathf.Sin(Mathf.Pi * position.Y / mapResolutionY);
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heat = latitudeFactor + heat;
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heat = Mathf.Clamp(
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heat,
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0.0f,
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1.0f
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);
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return heat;
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}
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private FastNoiseLite _moistureNoise = null;
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private float GetMoistureAtMapPosition(Vector2I position)
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{
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if (_moistureNoise == null)
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{
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_moistureNoise = new FastNoiseLite();
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_moistureNoise.SetNoiseType(FastNoiseLite.NoiseTypeEnum.Perlin);
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_moistureNoise.SetFrequency(1/_world.MoistureNoiseFrequency);
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_moistureNoise.SetSeed(1337);
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}
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float moisture = _moistureNoise.GetNoise2D(position.X, position.Y);
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moisture *= 0.2f;
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// Fall off towards the poles. Use sine function for a globe effect.
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float mapResolutionY = _world.ChunksPerAxis.Y * _world.TileSize;
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float latitudeFactor = Mathf.Sin(Mathf.Pi * position.Y / mapResolutionY);
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moisture = latitudeFactor + moisture;
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moisture = Mathf.Clamp(
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moisture,
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0.0f,
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1.0f
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);
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return moisture;
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}
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}
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1
Source/Tile.cs.uid
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1
Source/Tile.cs.uid
Normal file
@@ -0,0 +1 @@
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uid://d1af74387s3fk
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289
Source/World.cs
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289
Source/World.cs
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@@ -0,0 +1,289 @@
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using Godot;
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using System;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Threading;
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using System.Threading.Tasks;
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using Godot.Collections;
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public enum DebugType
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{
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None,
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Slope,
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Height,
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Temperature,
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Moisture
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}
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[Tool]
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public partial class World : Node2D
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{
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private int _chunksX = 32;
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[Export]
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public int ChunkXCount
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{
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get => _chunksX;
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set
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{
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_chunksX = value;
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LoadTiles();
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}
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}
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public Vector2I ChunksPerAxis
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{
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get
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{
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if (HeightMapImage == null)
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{
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return new Vector2I(_chunksX, _chunksX);
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}
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Vector2I heightMapResolution = new Vector2I(HeightMapImage.GetWidth(), HeightMapImage.GetHeight());
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int chunksY = (int)(heightMapResolution.Y / (heightMapResolution.X / _chunksX));
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return new Vector2I(_chunksX, chunksY);
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}
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}
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private int _tileSize = 96;
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[Export]
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public int TileSize
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{
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get => _tileSize;
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set
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{
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_tileSize = value;
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LoadTiles();
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}
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}
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[Export]
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public Texture2D HeightMapTexture;
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private float _rockThreshold = 0.05f;
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[Export]
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public float RockThreshold
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{
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get => _rockThreshold;
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set
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{
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_rockThreshold = value;
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LoadTiles();
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}
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}
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private float _snowHeightThreshold = 0.8f;
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[Export]
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public float SnowHeightThreshold
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{
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get => _snowHeightThreshold;
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set
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{
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_snowHeightThreshold = value;
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LoadTiles();
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}
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}
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private float _waterThreshold = 0.0f;
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[Export]
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public float WaterThreshold
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{
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get => _waterThreshold;
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set
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{
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_waterThreshold = value;
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LoadTiles();
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}
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}
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private float _desertTemperatureThreshold = 0.7f;
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[Export]
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||||
public float DesertTemperatureThreshold
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{
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get => _desertTemperatureThreshold;
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set
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{
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_desertTemperatureThreshold = value;
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LoadTiles();
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}
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||||
}
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||||
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private float _desertMoistureThreshold = 0.3f;
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[Export]
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||||
public float DesertMoistureThreshold
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{
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get => _desertMoistureThreshold;
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set
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{
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_desertMoistureThreshold = value;
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LoadTiles();
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}
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||||
}
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||||
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||||
private float _temperatureNoiseFrequency = 0.01f;
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[Export]
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||||
public float TemperatureNoiseFrequency
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||||
{
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||||
get => _temperatureNoiseFrequency;
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||||
set
|
||||
{
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||||
_temperatureNoiseFrequency = value;
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||||
LoadTiles();
|
||||
}
|
||||
}
|
||||
|
||||
private float _moistureNoiseFrequency = 0.01f;
|
||||
[Export]
|
||||
public float MoistureNoiseFrequency
|
||||
{
|
||||
get => _moistureNoiseFrequency;
|
||||
set
|
||||
{
|
||||
_moistureNoiseFrequency = value;
|
||||
LoadTiles();
|
||||
}
|
||||
}
|
||||
|
||||
private DebugType _debugType = DebugType.None;
|
||||
[Export]
|
||||
public DebugType DebugType
|
||||
{
|
||||
get => _debugType;
|
||||
set
|
||||
{
|
||||
_debugType = value;
|
||||
LoadTiles();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
ConcurrentDictionary<Vector2I, Tile> _tiles = new ConcurrentDictionary<Vector2I, Tile>();
|
||||
private CancellationTokenSource _cancellationTokenSource;
|
||||
|
||||
public World()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public override void _Ready()
|
||||
{
|
||||
|
||||
// If the height map image is not assigned, log an error and return
|
||||
if (HeightMapTexture == null)
|
||||
{
|
||||
GD.PrintErr("Height map image is not assigned.");
|
||||
return;
|
||||
}
|
||||
|
||||
LoadTiles();
|
||||
}
|
||||
|
||||
private void LoadTiles()
|
||||
{
|
||||
// Check if HeightMapImage is available
|
||||
if (HeightMapImage == null)
|
||||
{
|
||||
GD.PrintErr("Cannot load tiles: HeightMapImage is null");
|
||||
return;
|
||||
}
|
||||
|
||||
// Cancel any existing generation
|
||||
_cancellationTokenSource?.Cancel();
|
||||
_cancellationTokenSource = new CancellationTokenSource();
|
||||
var cancellationToken = _cancellationTokenSource.Token;
|
||||
|
||||
// Clear existing tiles
|
||||
foreach (var tile in _tiles.Values)
|
||||
{
|
||||
tile.Visible = false;
|
||||
|
||||
// Delete and delete its children
|
||||
foreach (Node child in tile.GetChildren())
|
||||
{
|
||||
child.QueueFree();
|
||||
}
|
||||
tile.QueueFree();
|
||||
|
||||
}
|
||||
_tiles.Clear();
|
||||
|
||||
int scale = 1;
|
||||
|
||||
// Store local copies of parameters to avoid them changing mid-generation
|
||||
int tileSize = TileSize;
|
||||
int chunksX = _chunksX;
|
||||
|
||||
// Get the resolution of the height map image
|
||||
Vector2I heightMapResolution = new Vector2I(HeightMapImage.GetWidth(), HeightMapImage.GetHeight());
|
||||
|
||||
// Calculate the number of chunks in the Y direction based on the aspect ratio
|
||||
int chunksY = (int)(heightMapResolution.Y / (heightMapResolution.X / _chunksX));
|
||||
|
||||
// Loop through each chunk position and create a Tile
|
||||
Task.Run(() =>
|
||||
{
|
||||
try
|
||||
{
|
||||
for (int x = 0; x < chunksX; x++)
|
||||
{
|
||||
if (cancellationToken.IsCancellationRequested) return;
|
||||
|
||||
Parallel.For(0, chunksY, new ParallelOptions { CancellationToken = cancellationToken }, y =>
|
||||
{
|
||||
if (cancellationToken.IsCancellationRequested) return;
|
||||
|
||||
Vector2I chunkId = new Vector2I(x, y);
|
||||
|
||||
Tile tile = new Tile(new Vector2I(tileSize, tileSize), chunkId, this);
|
||||
tile.CancellationToken = cancellationToken;
|
||||
tile.Position = new Vector2(chunkId.X * tileSize, chunkId.Y * tileSize) * scale;
|
||||
tile.Scale = new Vector2(scale, scale);
|
||||
|
||||
if (!cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
CallDeferred("add_child", tile);
|
||||
_tiles[chunkId] = tile;
|
||||
GD.Print("Loaded tile at chunk " + chunkId);
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
catch (OperationCanceledException)
|
||||
{
|
||||
GD.Print("Tile generation cancelled");
|
||||
}
|
||||
}, cancellationToken);
|
||||
|
||||
}
|
||||
|
||||
private Image _heightMapCache;
|
||||
public Image HeightMapImage
|
||||
{
|
||||
get
|
||||
{
|
||||
// If not cached, load and cache it
|
||||
if (_heightMapCache == null && HeightMapTexture != null)
|
||||
{
|
||||
_heightMapCache = HeightMapTexture.GetImage();
|
||||
|
||||
// If GetImage() returns null, try loading directly from file
|
||||
if (_heightMapCache == null && HeightMapTexture.ResourcePath != "")
|
||||
{
|
||||
_heightMapCache = Image.LoadFromFile(HeightMapTexture.ResourcePath);
|
||||
|
||||
if (_heightMapCache == null)
|
||||
{
|
||||
GD.PushError($"Could not load heightmap from {HeightMapTexture.ResourcePath}");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return _heightMapCache;
|
||||
}
|
||||
}
|
||||
}
|
||||
1
Source/World.cs.uid
Normal file
1
Source/World.cs.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://btqabtn0awg6k
|
||||
Reference in New Issue
Block a user