[gd_scene load_steps=4 format=3 uid="uid://c10nqwr7qp0ai"] [ext_resource type="Script" path="res://Source/World.cs" id="1_0xm2m"] [ext_resource type="Script" path="res://Source/CameraController.cs" id="3_camera"] [ext_resource type="Texture2D" uid="uid://dteqog3a5k8qx" path="res://assets/World_Elevation_Map_8_bit_(World_Height_map)_(alterative_version).png" id="3_h2yge"] [node name="Main" type="Node2D"] [node name="CameraController" type="Camera2D" parent="."] script = ExtResource("3_camera") [node name="World" type="Node2D" parent="."] script = ExtResource("1_0xm2m") ChunkXCount = 16 TileSize = 128 HeightMapTexture = ExtResource("3_h2yge") RockThreshold = 0.04 SnowHeightThreshold = 0.32 WaterThreshold = 0.24 DesertTemperatureThreshold = 0.84 DesertMoistureThreshold = 0.98 TemperatureNoiseFrequency = 1500.0 MoistureNoiseFrequency = 1500.0 MoistureNoiseAmplitude = 0.02