Update project to use Godot.NET.Sdk 4.3.0 and improve terrain generation performance
This commit is contained in:
@@ -12,7 +12,7 @@ config_version=5
|
||||
|
||||
config/name="Frontiers"
|
||||
run/main_scene="uid://c10nqwr7qp0ai"
|
||||
config/features=PackedStringArray("4.4", "C#", "Forward Plus")
|
||||
config/features=PackedStringArray("4.3", "C#", "Forward Plus")
|
||||
config/icon="res://icon.svg"
|
||||
|
||||
[dotnet]
|
||||
|
||||
Reference in New Issue
Block a user