Update project to use Godot.NET.Sdk 4.3.0 and improve terrain generation performance
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10
main.tscn
10
main.tscn
@@ -1,7 +1,7 @@
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[gd_scene load_steps=4 format=3 uid="uid://c10nqwr7qp0ai"]
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[ext_resource type="Script" uid="uid://btqabtn0awg6k" path="res://Source/World.cs" id="1_0xm2m"]
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[ext_resource type="Script" uid="uid://ceahximwi24jm" path="res://Source/CameraController.cs" id="3_camera"]
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[ext_resource type="Script" path="res://Source/World.cs" id="1_0xm2m"]
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[ext_resource type="Script" path="res://Source/CameraController.cs" id="3_camera"]
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[ext_resource type="Texture2D" uid="uid://dteqog3a5k8qx" path="res://assets/World_Elevation_Map_8_bit_(World_Height_map)_(alterative_version).png" id="3_h2yge"]
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[node name="Main" type="Node2D"]
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@@ -17,5 +17,7 @@ HeightMapTexture = ExtResource("3_h2yge")
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RockThreshold = 0.04
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SnowHeightThreshold = 0.32
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WaterThreshold = 0.24
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DesertTemperatureThreshold = 0.82
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DesertMoistureThreshold = 0.985
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DesertTemperatureThreshold = 0.84
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DesertMoistureThreshold = 0.96
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TemperatureNoiseFrequency = 1500.0
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MoistureNoiseFrequency = 1500.0
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