Update project to use Godot.NET.Sdk 4.3.0 and improve terrain generation performance

This commit is contained in:
ImBenji
2025-10-18 18:26:55 +01:00
parent ca3f88cf17
commit f7de1c67af
7 changed files with 93 additions and 55 deletions

View File

@@ -1,7 +1,7 @@
[gd_scene load_steps=4 format=3 uid="uid://c10nqwr7qp0ai"]
[ext_resource type="Script" uid="uid://btqabtn0awg6k" path="res://Source/World.cs" id="1_0xm2m"]
[ext_resource type="Script" uid="uid://ceahximwi24jm" path="res://Source/CameraController.cs" id="3_camera"]
[ext_resource type="Script" path="res://Source/World.cs" id="1_0xm2m"]
[ext_resource type="Script" path="res://Source/CameraController.cs" id="3_camera"]
[ext_resource type="Texture2D" uid="uid://dteqog3a5k8qx" path="res://assets/World_Elevation_Map_8_bit_(World_Height_map)_(alterative_version).png" id="3_h2yge"]
[node name="Main" type="Node2D"]
@@ -17,5 +17,7 @@ HeightMapTexture = ExtResource("3_h2yge")
RockThreshold = 0.04
SnowHeightThreshold = 0.32
WaterThreshold = 0.24
DesertTemperatureThreshold = 0.82
DesertMoistureThreshold = 0.985
DesertTemperatureThreshold = 0.84
DesertMoistureThreshold = 0.96
TemperatureNoiseFrequency = 1500.0
MoistureNoiseFrequency = 1500.0