Update project to use Godot.NET.Sdk 4.3.0 and improve terrain generation performance

This commit is contained in:
ImBenji
2025-10-18 18:26:55 +01:00
parent ca3f88cf17
commit f7de1c67af
7 changed files with 93 additions and 55 deletions

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Frontiers

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<component name="libraryTable">
<library name="GdSdk Master" type="GdScript">
<properties path="$PROJECT_DIR$/../Library/Caches/JetBrains/Rider2025.1/projects/.idea.frontiers.5687bf8b/sdk/GdSdk Master" version="Master" date="2024-06-01T15:14:16.000+02:00" />
<CLASSES />
<JAVADOC />
<SOURCES>
<root url="file://$PROJECT_DIR$/../Library/Caches/JetBrains/Rider2025.1/projects/.idea.frontiers.5687bf8b/sdk/GdSdk Master" />
</SOURCES>
</library>
</component>