Add initial project files and implement CameraController and World classes

This commit is contained in:
ImBenji
2025-10-18 17:26:39 +01:00
parent 008ed63eff
commit ca3f88cf17
30 changed files with 964 additions and 0 deletions

20
project.godot Normal file
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Frontiers"
run/main_scene="uid://c10nqwr7qp0ai"
config/features=PackedStringArray("4.4", "C#", "Forward Plus")
config/icon="res://icon.svg"
[dotnet]
project/assembly_name="Frontiers"