name: bus_infotainment description: "A new Flutter project." # The following line prevents the package from being accidentally published to # pub.dev using `flutter pub publish`. This is preferred for private packages. publish_to: 'none' # Remove this line if you wish to publish to pub.dev # The following defines the version and build number for your application. # A version number is three numbers separated by dots, like 1.2.43 # followed by an optional build number separated by a +. # Both the version and the builder number may be overridden in flutter # build by specifying --build-name and --build-number, respectively. # In Android, build-name is used as versionName while build-number used as versionCode. # Read more about Android versioning at https://developer.android.com/studio/publish/versioning # In iOS, build-name is used as CFBundleShortVersionString while build-number is used as CFBundleVersion. # Read more about iOS versioning at # https://developer.apple.com/library/archive/documentation/General/Reference/InfoPlistKeyReference/Articles/CoreFoundationKeys.html # In Windows, build-name is used as the major, minor, and patch parts # of the product and file versions while build-number is used as the build suffix. version: 1.0.0+1 environment: sdk: '>=3.2.0 <4.0.0' # Dependencies specify other packages that your package needs in order to work. # To automatically upgrade your package dependencies to the latest versions # consider running `flutter pub upgrade --major-versions`. Alternatively, # dependencies can be manually updated by changing the version numbers below to # the latest version available on pub.dev. To see which dependencies have newer # versions available, run `flutter pub outdated`. dependencies: flutter: sdk: flutter archive: ^3.1.2 just_audio: ^0.9.36 just_audio_windows: ^0.2.0 audioplayers: ^6.0.0 fast_csv: ^0.2.11 http: ^1.2.1 google_fonts: ^6.2.1 intl: any text_scroll: ^0.2.0 flutter_map: ^6.1.0 appwrite: ^12.0.3 shared_preferences: ^2.2.2 url_launcher: ^6.2.2 ntp: ^2.0.0 uuid: ^4.3.3 window_manager: ^0.3.8 geolocator: ^11.0.0 vector_math: ^2.1.4 permission_handler: ^11.3.0 file_picker: ^8.0.0+1 shadcn_ui: ^0.4.1 flutter_carousel_widget: ^2.2.0 dart_ping: ^9.0.1 native_qr: ^0.0.3 qr_flutter: ^4.1.0 flutter_scroll_shadow: ^1.2.4 network_info_plus: ^5.0.3 shelf: ^1.4.1 shelf_router: ^1.1.4 shelf_static: ^1.1.2 shelf_web_socket: ^2.0.0 keep_screen_on: ^3.0.0 nearby_service: ^0.0.8 # web_socket_channel: ^3.0.0 # The following adds the Cupertino Icons font to your application. # Use with the CupertinoIcons class for iOS style icons. cupertino_icons: ^1.0.2 dev_dependencies: flutter_test: sdk: flutter # The "flutter_lints" package below contains a set of recommended lints to # encourage good coding practices. The lint set provided by the package is # activated in the `analysis_options.yaml` file located at the root of your # package. See that file for information about deactivating specific lint # rules and activating additional ones. flutter_lints: ^3.0.2 # For information on the generic Dart part of this file, see the # following page: https://dart.dev/tools/pub/pubspec # The following section is specific to Flutter packages. flutter: # The following line ensures that the Material Icons font is # included with your application, so that you can use the icons in # the material Icons class. uses-material-design: true # To add assets to your application, add an assets section, like this: assets: # - assets/ibus_recordings.zip - assets/datasets/bus-sequences.csv - assets/fonts/ibus/london-buses-ibus.ttf - assets/audio/manual_announcements/ - assets/audio/to_destination.wav - assets/datasets/bus-blinds.csv - assets/audio/5-seconds-of-silence.mp3 - assets/version.txt - assets/audio/R_RAIL_REPLACEMENT_SERVICE_001.mp3 - assets/datasets/tube_stations.json - assets/audio/rail_replacement/ - assets/audio/R_SPECIAL_SERVICE_001.mp3 - assets/datasets/destinations.json # - images/a_dot_burr.jpeg # - images/a_dot_ham.jpeg # An image asset can refer to one or more resolution-specific "variants", see # https://flutter.dev/assets-and-images/#resolution-aware # For details regarding adding assets from package dependencies, see # https://flutter.dev/assets-and-images/#from-packages # To add custom fonts to your application, add a fonts section here, # in this "flutter" section. Each entry in this list should have a # "family" key with the font family name, and a "fonts" key with a # list giving the asset and other descriptors for the font. For # example: fonts: - family: "ibus" fonts: - asset: assets/fonts/ibus/london-buses-ibus.ttf - family: "lcd" fonts: - asset: assets/fonts/lcd/lcddot.ttf # - family: Schyler # fonts: # - asset: fonts/Schyler-Regular.ttf # - asset: fonts/Schyler-Italic.ttf # style: italic # - family: Trajan Pro # fonts: # - asset: fonts/TrajanPro.ttf # - asset: fonts/TrajanPro_Bold.ttf # weight: 700 # # For details regarding fonts from package dependencies, # see https://flutter.dev/custom-fonts/#from-packages