Files
SweepStore/cpp/src/Private/sweepstore/utils/file_handle.cpp

174 lines
4.8 KiB
C++

#include "sweepstore/utils/file_handle.h"
#include "sweepstore/utils/timing.h"
// Constructor - just stores path and mode, actual stream is created per-thread
SweepstoreFileHandle::SweepstoreFileHandle(const std::string& p, std::ios::openmode mode)
: path(p)
, openMode(mode)
#ifdef WITH_UNREAL
{
IPlatformFile& platformFile = FPlatformFileManager::Get().GetPlatformFile();
// Map std::ios flags to Unreal flags
bool read = (mode & std::ios::in) != 0;
bool write = (mode & std::ios::out) != 0;
if (read && write) {
unrealHandle = platformFile.OpenReadWrite(*FString(path.c_str()), true);
} else if (write) {
unrealHandle = platformFile.OpenWrite(*FString(path.c_str()), false, false);
} else {
unrealHandle = platformFile.OpenRead(*FString(path.c_str()), false);
}
if (!unrealHandle) {
throw std::runtime_error("Failed to open file: " + path);
}
}
#else
{
// Thread-local streams created on demand in getThreadStream()
}
#endif
#ifndef WITH_UNREAL
// Get or create the fstream for this thread
std::fstream& SweepstoreFileHandle::getThreadStream() {
auto it = streamCache.find(path);
if (it == streamCache.end() || !it->second || !it->second->is_open()) {
// Create new stream for this thread
auto stream = std::make_unique<std::fstream>(path, openMode);
if (!stream->is_open()) {
throw std::runtime_error("Failed to open file: " + path);
}
streamCache[path] = std::move(stream);
return *streamCache[path];
}
return *it->second;
}
const std::fstream& SweepstoreFileHandle::getThreadStream() const {
// Use const_cast to reuse the non-const version
return const_cast<SweepstoreFileHandle*>(this)->getThreadStream();
}
#endif
// isOpen
bool SweepstoreFileHandle::isOpen() const {
#ifdef WITH_UNREAL
return unrealHandle != nullptr;
#else
auto it = streamCache.find(path);
return it != streamCache.end() && it->second && it->second->is_open();
#endif
}
// close
void SweepstoreFileHandle::close() {
#ifdef WITH_UNREAL
if (unrealHandle) {
delete unrealHandle;
unrealHandle = nullptr;
}
#else
// Close this thread's stream if it exists
auto it = streamCache.find(path);
if (it != streamCache.end() && it->second && it->second->is_open()) {
it->second->close();
}
#endif
}
#if defined(_WIN32) || defined(WITH_UNREAL)
// flush
void SweepstoreFileHandle::flush() {
#ifdef WITH_UNREAL
if (unrealHandle) {
unrealHandle->Flush();
}
#else
// Windows-specific implementation for guaranteed flush to disk
auto& stream = getThreadStream();
stream.flush();
// On Windows, also call sync to push to OS buffers
// Then open a Windows HANDLE to the same file and call FlushFileBuffers
// This is more reliable than trying to extract the HANDLE from fstream
HANDLE h = CreateFileA(
path.c_str(),
GENERIC_WRITE,
FILE_SHARE_READ | FILE_SHARE_WRITE,
NULL,
OPEN_EXISTING,
FILE_ATTRIBUTE_NORMAL,
NULL
);
if (h != INVALID_HANDLE_VALUE) {
FlushFileBuffers(h);
CloseHandle(h);
}
#endif
}
// readSeek
void SweepstoreFileHandle::readSeek(std::streampos pos, std::ios::seekdir dir) {
#ifdef WITH_UNREAL
// Unreal doesn't have separate read/write pointers, so just seek
int64 unrealPos = static_cast<int64>(pos);
if (dir == std::ios::beg) {
unrealHandle->Seek(unrealPos);
} else if (dir == std::ios::cur) {
unrealHandle->Seek(unrealHandle->Tell() + unrealPos);
} else if (dir == std::ios::end) {
unrealHandle->SeekFromEnd(unrealPos);
}
#else
// Windows - simplified to only seek read pointer
auto& stream = getThreadStream();
stream.seekg(pos, dir);
if (stream.fail()) {
stream.clear();
}
#endif
}
// writeSeek
void SweepstoreFileHandle::writeSeek(std::streampos pos, std::ios::seekdir dir) {
#ifdef WITH_UNREAL
// Same as readSeek for Unreal
readSeek(pos, dir);
#else
// Windows - simplified to only seek write pointer
auto& stream = getThreadStream();
stream.seekp(pos, dir);
if (stream.fail()) {
stream.clear();
}
#endif
}
// readBytes
void SweepstoreFileHandle::readBytes(char* buffer, std::streamsize size) {
#ifdef WITH_UNREAL
unrealHandle->Read(reinterpret_cast<uint8*>(buffer), size);
#else
// Windows
auto& stream = getThreadStream();
stream.read(buffer, size);
#endif
}
// writeBytes
void SweepstoreFileHandle::writeBytes(const char* buffer, std::streamsize size) {
SWEEPSTORE_TIME_FUNCTION();
#ifdef WITH_UNREAL
unrealHandle->Write(reinterpret_cast<const uint8*>(buffer), size);
unrealHandle->Flush(); // Unreal requires explicit flush
#else
// Windows
auto& stream = getThreadStream();
stream.write(buffer, size);
#endif
}
#endif // _WIN32 || WITH_UNREAL