Enhance Windows file handling with improved sync and error checking in read/write operations

This commit is contained in:
ImBenji
2025-12-02 15:12:32 +00:00
parent ad6a740a73
commit 7adca647a6
2 changed files with 38 additions and 4 deletions

View File

@@ -69,11 +69,16 @@ void SweepstoreFileHandle::readSeek(std::streampos pos, std::ios::seekdir dir) {
}
#else
#ifdef _WIN32
// On Windows, flush output and sync to invalidate input buffer
// On Windows, flush and sync to disk, then invalidate buffers
stream->flush();
stream->seekp(pos, dir); // Sync put pointer
stream->sync();
stream->clear();
// Sync both pointers to same position
stream->seekp(pos, dir);
stream->seekg(pos, dir);
#else
stream->seekg(pos, dir);
#endif
stream->seekg(pos, dir);
#endif
}
@@ -84,7 +89,8 @@ void SweepstoreFileHandle::writeSeek(std::streampos pos, std::ios::seekdir dir)
readSeek(pos, dir);
#else
#ifdef _WIN32
stream->flush(); // Flush any pending writes
stream->flush();
stream->sync();
#endif
stream->seekp(pos, dir);
#endif
@@ -96,6 +102,12 @@ void SweepstoreFileHandle::readBytes(char* buffer, std::streamsize size) {
unrealHandle->Read(reinterpret_cast<uint8*>(buffer), size);
#else
stream->read(buffer, size);
#ifdef _WIN32
// Check for read errors on Windows
if (stream->fail() && !stream->eof()) {
stream->clear();
}
#endif
#endif
}
@@ -106,5 +118,11 @@ void SweepstoreFileHandle::writeBytes(const char* buffer, std::streamsize size)
unrealHandle->Flush(); // Unreal requires explicit flush
#else
stream->write(buffer, size);
#ifdef _WIN32
// Check for write errors on Windows
if (stream->fail()) {
stream->clear();
}
#endif
#endif
}