Enhance Windows file handling with improved sync and error checking in read/write operations
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@@ -55,6 +55,7 @@ void SweepstoreFileHandle::close() {
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#endif
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#endif
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}
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}
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#if defined(_WIN32) || defined(WITH_UNREAL)
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// readSeek
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// readSeek
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void SweepstoreFileHandle::readSeek(std::streampos pos, std::ios::seekdir dir) {
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void SweepstoreFileHandle::readSeek(std::streampos pos, std::ios::seekdir dir) {
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#ifdef WITH_UNREAL
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#ifdef WITH_UNREAL
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@@ -68,17 +69,14 @@ void SweepstoreFileHandle::readSeek(std::streampos pos, std::ios::seekdir dir) {
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unrealHandle->SeekFromEnd(unrealPos);
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unrealHandle->SeekFromEnd(unrealPos);
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}
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}
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#else
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#else
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#ifdef _WIN32
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// Windows
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// On Windows, flush and sync to disk, then invalidate buffers
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// On Windows, flush and sync to disk, then invalidate buffers
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stream->flush();
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stream->flush();
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stream->sync();
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stream->sync();
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stream->clear();
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stream->clear();
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// Sync both pointers to same position
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// Sync both pointers to same position
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stream->seekp(pos, dir);
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stream->seekp(pos, dir);
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stream->seekg(pos, dir);
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stream->seekg(pos, dir);
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#else
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stream->seekg(pos, dir);
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#endif
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#endif
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#endif
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}
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}
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@@ -88,10 +86,9 @@ void SweepstoreFileHandle::writeSeek(std::streampos pos, std::ios::seekdir dir)
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// Same as readSeek for Unreal
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// Same as readSeek for Unreal
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readSeek(pos, dir);
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readSeek(pos, dir);
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#else
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#else
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#ifdef _WIN32
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// Windows
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stream->flush();
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stream->flush();
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stream->sync();
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stream->sync();
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#endif
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stream->seekp(pos, dir);
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stream->seekp(pos, dir);
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#endif
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#endif
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}
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}
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@@ -101,13 +98,12 @@ void SweepstoreFileHandle::readBytes(char* buffer, std::streamsize size) {
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#ifdef WITH_UNREAL
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#ifdef WITH_UNREAL
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unrealHandle->Read(reinterpret_cast<uint8*>(buffer), size);
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unrealHandle->Read(reinterpret_cast<uint8*>(buffer), size);
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#else
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#else
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// Windows
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stream->read(buffer, size);
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stream->read(buffer, size);
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#ifdef _WIN32
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// Check for read errors on Windows
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// Check for read errors on Windows
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if (stream->fail() && !stream->eof()) {
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if (stream->fail() && !stream->eof()) {
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stream->clear();
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stream->clear();
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}
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}
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#endif
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#endif
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#endif
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}
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}
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@@ -117,12 +113,12 @@ void SweepstoreFileHandle::writeBytes(const char* buffer, std::streamsize size)
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unrealHandle->Write(reinterpret_cast<const uint8*>(buffer), size);
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unrealHandle->Write(reinterpret_cast<const uint8*>(buffer), size);
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unrealHandle->Flush(); // Unreal requires explicit flush
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unrealHandle->Flush(); // Unreal requires explicit flush
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#else
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#else
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// Windows
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stream->write(buffer, size);
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stream->write(buffer, size);
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#ifdef _WIN32
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// Check for write errors on Windows
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// Check for write errors on Windows
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if (stream->fail()) {
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if (stream->fail()) {
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stream->clear();
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stream->clear();
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}
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}
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#endif
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#endif
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#endif
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}
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}
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#endif // _WIN32 || WITH_UNREAL
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