Refactor Background Shader Cache Ownership to Match Renderer Patterns #20
Reference in New Issue
Block a user
Delete Branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
Description: Grid/watermark shader cache and debounce state currently live as top-level globals in a
partfile. Move to renderer-owned cache pattern for clearer lifecycle/reset semantics and reduced coupling.Acceptance: Behavior unchanged; ownership/lifecycle is explicit and consistent with existing renderer cache design.