The Garage SDKs, in the open

garage_auth, garage_entitlements, garage_iap and garage_ui, moved out of
Garage-Services and Metro-Map-Maker into one public repo. MIT, one readme,
docs under docs/.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_013F4NWNvYcdeSgqbWMT1VQ7
This commit is contained in:
ImBenji
2026-09-23 18:49:21 +01:00
co-authored by Claude Opus 5.5
commit b269201919
117 changed files with 26944 additions and 0 deletions
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import Cocoa
import FlutterMacOS
// Hides the OS cursor and keeps it pinned in place for the duration of a
// drag, streaming raw pointer deltas back to Dart ourselves.
//
// Why not just let Flutters own pointer events drive this: Flutter computes
// PointerEvent.delta from the ABSOLUTE cursor position of consecutive
// events, not from raw hardware deltaX/deltaY. An earlier version tried to
// keep the cursor pinned by warping it back to an anchor point after every
// move while staying associated in between - that still let the OS visibly
// move the cursor between warps, and the warps themselves raced against
// real movement over the async Dart<->native round trip.
//
// The actual fix: CGAssociateMouseAndMouseCursorPosition(false) for the
// WHOLE gesture, not toggled per-event. WindowServer then simply stops
// moving the on-screen cursor at all in response to hardware input - no
// per-frame warping needed. mouseDragged events keep firing completely
// normally while disassociated, with correct deltaX/deltaY reflecting real
// HID movement (its only locationInWindow that freezes) - which is exactly
// why we read deltaX/deltaY here instead of position. Re-associating on
// unlock resumes normal 1:1 tracking from wherever the cursor was frozen,
// so it naturally reappears back where the drag started.
final class CursorLock {
static let shared = CursorLock()
private var locked = false
private var monitor: Any?
// strong on purpose - CursorLock.shared is a permanent singleton, theres
// no retain cycle risk, and a weak ref here previously meant the channel
// (whose only other strong reference was a local `let` in awakeFromNib)
// got deallocated the moment that function returned, silently breaking
// delta forwarding.
private var channel: FlutterMethodChannel?
func attach(channel: FlutterMethodChannel) {
self.channel = channel
}
func lock() {
guard !locked else { return }
locked = true
NSCursor.hide()
CGAssociateMouseAndMouseCursorPosition(0)
monitor = NSEvent.addLocalMonitorForEvents(matching: [.leftMouseDragged]) { [weak self] event in
guard let self, self.locked else { return event }
self.channel?.invokeMethod("scrubDelta", arguments: ["dx": event.deltaX, "dy": event.deltaY])
// swallowed - Flutters own position for this event is frozen (and
// therefore meaningless) while disassociated, no point forwarding it.
return nil
}
}
func unlock() {
guard locked else { return }
locked = false
if let monitor {
NSEvent.removeMonitor(monitor)
}
monitor = nil
CGAssociateMouseAndMouseCursorPosition(1)
NSCursor.unhide()
}
}
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import Cocoa
import FlutterMacOS
// Entry point Flutter calls into via RegisterGeneratedPlugins - this is what
// makes CursorLock and the eyedropper "just work" for any app that depends
// on garage_ui, without that app having to hand-wire the channels itself in
// its own MainFlutterWindow.swift. Used to be duplicated per-app, which is
// exactly how it silently went stale (renamed channel on one side, not the
// other) and why a brand new app (no Runner wiring at all) got a
// MissingPluginException out of the box.
public class GarageUiPlugin: NSObject, FlutterPlugin {
public static func register(with registrar: FlutterPluginRegistrar) {
let instance = GarageUiPlugin()
let cursorLockChannel = FlutterMethodChannel(
name: "garage/cursor_lock",
binaryMessenger: registrar.messenger
)
// CursorLock needs to hang on to the channel itself so it can push
// scrubDelta calls back to dart - see its own header for why a plain
// local var here isnt enough (it needs a home that outlives this fn)
CursorLock.shared.attach(channel: cursorLockChannel)
registrar.addMethodCallDelegate(instance, channel: cursorLockChannel)
let eyedropperChannel = FlutterMethodChannel(
name: "garage/eyedropper",
binaryMessenger: registrar.messenger
)
registrar.addMethodCallDelegate(instance, channel: eyedropperChannel)
}
public func handle(_ call: FlutterMethodCall, result: @escaping FlutterResult) {
switch call.method {
case "lock":
CursorLock.shared.lock()
result(nil)
case "unlock":
CursorLock.shared.unlock()
result(nil)
case "isAvailable":
if #available(macOS 10.15, *) {
result(true)
} else {
result(false)
}
case "pick":
if #available(macOS 10.15, *) {
ScreenColorSampler.shared.show(result: result)
} else {
// dart reads nil as a cancel, which is close enough - it only ever
// asks for a pick after isAvailable said yes anyway
result(nil)
}
default:
result(FlutterMethodNotImplemented)
}
}
}
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import Cocoa
import FlutterMacOS
// Screen wide colour picking via NSColorSampler - the same magnifier loupe
// the system colour panel hands you when you click its eyedropper.
//
// Worth knowing: this runs out of process (WindowServer does the actual
// grabbing), so unlike anything built on CGDisplayCreateImage it needs NO
// screen recording permission and never triggers that prompt. It also draws
// its own zoomed preview, which is why the dart side doesnt bother streaming
// a live preview while this is up - theres nothing to add.
//
// Its 10.15+. Older systems just fall through to sampling the apps own
// window in dart, so the button never disappears on anyone.
@available(macOS 10.15, *)
final class ScreenColorSampler {
static let shared = ScreenColorSampler()
// held for the duration of the session. NSColorSampler is one shot per
// instance and only one can be on screen at a time, so this doubles as the
// "already sampling" flag.
private var sampler: NSColorSampler?
func show(result: @escaping FlutterResult) {
guard sampler == nil else {
result(nil)
return
}
let sampler = NSColorSampler()
self.sampler = sampler
sampler.show { [weak self] color in
self?.sampler = nil
// nil means escape / clicked away, thats a cancel not an error
guard let color = color else {
result(nil)
return
}
// the sample comes back in whatever space the sampled display uses,
// convert or the numbers wont match the hex the user sees anywhere else
guard let srgb = color.usingColorSpace(.sRGB) else {
result(nil)
return
}
func channel(_ value: CGFloat) -> Int {
return Int((min(max(value, 0), 1) * 255).rounded())
}
result([
"r": channel(srgb.redComponent),
"g": channel(srgb.greenComponent),
"b": channel(srgb.blueComponent),
])
}
}
}